In some design elements, however, I notice a departure from a strictly art nouveau style. The entrance has long since been demolished but is preserved in photographs. On the right is Le Pavillon de la Station Bastille, an entrance to the Paris Metro designed by Hector Guimard. On the left is the interior staircase from the Hotel Tassel, designed by Victor Horta in 1894. ![]() The curved, flowing architectural patterns can be seen in the following in-game images and real world architecture. In this waterfront area the ornate curves take inspiration from artists such as Victor Horta and Hector Guimard. Walking around Cloudbank, the architectural influence of art nouveau is evidenced in the curved design of the backdrops and buildings. This in-fiction poster for one of her concerts reminds me of art nouveau works by Alphonse Mucha, like the one below titled Sarah Bernhadt (1896). She seeks revenge and to take control of the city back. Transistor’s story is about Red, a singer who was attacked by those who intend to control Cloudbank. ![]() The fluid nature of the city lends itself to grand structures and artworks that appear before the player as they explore the city. Transistor takes place in the city of Cloudbank, a place whose design is constantly reworked by a group of individuals from behind the scenes. ![]() She created a unique dystopia that drew me in. Art Director Jen Zee’s incredible work is one of the biggest appeals of Transistor. Transistor (Supergiant, 2014) combines art nouveau and cyberpunk elements to create a unique visual style in this beautiful game. See the about page to read more about the DG. As of Fall 2018, the DG has merged with The Phoenix. Editor’s note: This article was initially published in The Daily Gazette, Swarthmore’s online, daily newspaper founded in Fall 1996.
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